How to convert audio online
Audio conversion in this converter happens in three simple steps, all within your browser:
- Select the file — drag it or click the upload area. Your browser reads the file locally, without sending any data over the internet.
- Choose the output format — WAV for maximum compatibility and lossless quality, or WebM/OGG for smaller files with compression.
- Download the result — the converted file is generated in memory and made available for immediate download.
Accepted input formats: MP3, WAV, OGG, M4A, AAC, WEBM, FLAC, and any other format your browser can decode through the Web Audio API.
Audio formats: MP3 vs WAV vs OGG
| Format | Type | Quality | Size | Ideal use |
|---|---|---|---|---|
| WAV | Lossless (PCM) | Maximum | Large | Studio, professional editing, masters |
| MP3 | Lossy | Good (128–320 kbps) | Small | Streaming, distribution, podcasts |
| OGG / WebM | Lossy (Vorbis/Opus) | Good to excellent | Small to medium | Web, games, apps |
| FLAC | Lossless | Maximum | Medium | Archiving, audiophiles |
| M4A / AAC | Lossy | Excellent | Small | Apple Music, iOS, iTunes |
When to convert to WAV
WAV (Waveform Audio File Format) stores audio as raw PCM with no compression. This means the original quality is preserved completely, without the encoding artifacts introduced by lossy formats.
Convert to WAV when you need maximum compatibility with editing software (DAWs such as Ableton, FL Studio, and Logic Pro), when mastering or mixing a track, or when you need to cut and edit without cumulative degradation.
When to convert to WebM / OGG
WebM with Opus audio and OGG with Vorbis are open formats (without patents) that offer an excellent quality-to-size ratio. They are ideal for the web, apps, and games where file size matters. Opus in particular delivers higher quality than MP3 at low bitrates.
Note: WebM/OGG support through MediaRecorder varies by browser. Chrome and Firefox offer full support. Safari has limitations.
Privacy guaranteed
This converter has no backend. No server receives your file. All processing uses two native browser APIs:
- Web Audio API — decodes the input audio in memory as raw PCM data.
- MediaRecorder API — re-encodes it to WebM when that format is selected.
The converted file is generated as an in-memory Blob and made available through a temporary URL (URL.createObjectURL). No data travels over the network.